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Game Soundtrack

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JadeJohnson Games's Reward Roller Engine - Default Wheel Music - PoKeMoN Shuffle Tutorial - Official JadeJohnson Records Cover
 

Gentlepeople, introducing:

"Reward Roller™", by "JadeJohnson Games™"!

"JadeJohnson Games™'s Reward Roller Game Engine™", originally just-having-been-planned to be used as a sub-engine to work into our larger-game-ProJects, is now a standalone game-engine that could not be any-simpler to learn and use!

Just follow the instructions in the slide-titles above each respective slide, create or paste-in your content to the right locations, and "Reward Roller™" shall entirely-handle the stitching-together of your game's "code" for you!

Features:

• Twelve-pronged randomizers in the form of player-spinnable wheels,

• Player-selectable results when a wheel lands between two spokes,

• Acceleration and deceleration-animations built-into every wheel,

• Realtime wheel-spinning-audio that knows how fast the wheel is rotating,

• A highlighted "Prize-Zone" that shows players their options,

• A guide that shows to which choice players's cursors are pointing,

• An accessibility-theme for players with vision- or learning-disabilities,

• Incredibly-clear AI-text-to-speech that can tell players where their cursors are,

• A music-slot for each code-block,

• 3024 buffer-slides so that you can insert your biggest sub-engines ever,

• Colour-coded wheels for easy-choice-distinction,

• All of the wheel-parts labelled in the Selection Pane for easy-modding-access,

• Support for up-to-three health-phases for each wheel before it can't be re-spun,

• Slide-Master-accessibility-tools that can be pasted and centered over any slide,

• Absolutely no VBA- or other real-coding anywhere in sight,

• Support for "Nested-If-Wheels™" (wheels that lead to wheels-within-wheels),

• And an interface that's simple, easy, and fun-as-heck to learn and use!

Please enjoy, and as always, "Happy Jading!™"

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The first, and currently-only-planned, update for "Reward Roller™" is here, and it fixes a small bug where, for the yellow (fourth) wheel-option's selection-sound, developers needed to manually set it to "Paint Blob03.wav".

Please enjoy; "Happy Jading!™"