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What do you think?

This is my review of the game “Despair Springs Eternal”:

Warning: This review contains heavy spoilers for the game.

The game “Despair Springs Eternal” tells the story of Oliver and his friend Lucas. Because of a very difficult childhood, Oliver developed a deep hatred toward humanity. To escape his suffering, he decided that he wanted to end his life, but in a vengeful way that would cause pain and anguish to the people in his life who care about him. Oliver blames them for preventing him from “escaping” a world he hates so much, including Lucas, who had previously stopped him once before.

To take revenge on Lucas for preventing Oliver from ending his life in the past, Oliver kidnapped him to his room and gave him two choices: either Lucas shoot Oliver and “fix” what he had prevented before, or Lucas himself would have to die. In order to convince Lucas to pull the trigger, Oliver begins laying out his arguments to justify his goal, which is to end his life.

Despair Springs Eternal is a very philosophical game. There were quite a few moments where it made me stop mid-play and think, because it genuinely raises deep philosophical questions that are hard to ignore. I have to say, I don’t know many other games that have created moments like these for me, and that is largely thanks to how the dialogues are written and how Oliver’s character is handled.

All of Oliver’s arguments, which he presents to Lucas in order to justify his goal, combined with the very strong dialogue writing, create a situation where it is extremely difficult to argue against him. He explains and supports his reasoning so well that I can really understand Lucas’s sense of helplessness throughout the game. For example, Oliver argues that humans have no control over the decision to be born, nor over whether their lives will be good or miserable after birth, and therefore they should at least have the right to decide how their life ends if they choose to. Let’s just say it’s very hard to argue with someone who presents a claim like that. Another example (when we reach Zoey’s section) is Oliver’s argument that an illness can only be cured when it is still small, but once it is allowed to grow and take deep root, it can no longer be cured.

Once again, Oliver’s arguments and the game’s dialogues are extremely well written and difficult to counter. Because of that, the game made me stop and think many times, as I tried to form counter-arguments in my head. Oliver does not hold back with his words and speaks openly about his despair and his hatred toward humanity, laying all of his emotions out in a raw and unfiltered way. It was a very philosophical and unique experience, and I can’t think of many other games that have given me a similar feeling.

I also liked how throughout the game Oliver continues to give examples and logical explanations to justify his goal, almost as if he is trying to convince the player themselves to choose the option where Lucas pulls the trigger. Because of this, the game places the player in a very unique and challenging philosophical situation.

Regarding other parts of the game:

The city in the game feels big, detailed and alive, with many things to explore and see alongside the main story.

Alongside its heavy themes, the game also includes comedic elements throughout the game that make the experience even more unique.

The gameplay is very well made and is challenging on many occasions.

In conclusion: I really loved the game. Despair Springs Eternal is a very unique experience that combines philosophy and psychology and presents the player with highly challenging philosophical questions. The dialogue, the humor, and the story are all very well done, and the world is built beautifully and feels alive. Even though it felt like there was relatively little gameplay (the game is only about 4–5 hours long after all, of which 1.5–2 hours are actual gameplay), the gameplay itself is well designed and genuinely challenging. The ending and the final twists left me wanting more, especially a sequel.

Overall, for an indie game, this is a very strong experience.

My score for the game is 9/10.

Free

Despair Springs Eternal

Version: 1.0.18 months ago

Despair Springs Eternal tells the story of Oliver, a 23-year-old struggling with mental illness. A huge event is on the horizon for him, marking a turning point in his life. This game explores how that event unfolds, and how Oliver's past continues to shape his present - and his future.

The story deals with heavy topics, such as mental health, depression, self-harm, etc. It's a very personal project, largely based on my own real-life experiences. No offense intended towards anyone affected by mental illness.

Along with the serious nature of the story, the game contains lots of humor and comedy. Think Undertale, or Danganronpa to a lesser extent; I was highly inspired by those.


Please note:

  • The in-game credits are outdated. The full credits are in the credits.txt file. Please let me know if I missed anyone!

  • The game's story and script are original work by me. Any similarity to real persons or events (aside from my own personal life) is purely coincidental.

#rpg #indie #mentalhealth #dark #storydriven #humor #rpgmaker #plottwists



teen
Cartoon Violence
Mild Fantasy Violence
Mild Language
Comical Shenanigans

Added a few sidequests, and I'm gonna make a YT video showing one soon. But I need a good thumbnail... So I started drawing one myself

It'll be RMMZ's SF_Actor2_6 with a gigachad face, sprinting. Here's my progress so far. Hope it's not TOO cursed

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Started working on Beverly Slopes mall, and added the best feature in video game history: Sitting

Oliver now automatically sits on benches/chairs/etc like the smirking smuglord he is, instead of awkwardly standing on them. Happy sitting lol 🪑

There was war in my country for 12 days, so I had 0 motivation to do anything. But now, I finally made huge progress on Cherrypop Nightclub Will include lots of flavor text, new items, sidequests, etc.

Planning to use Com. Lighting plugin here as well.

#wipwednesday

Am I doing this WIPWednesday thing right...? Working on some art for my game. This is RPG Maker MV's Actor3_5 at the bottom, and a maniacal mystery villain at the top c:

Drawn by me~

Working on a dark cave map where you can do quests, get treasures, etc. One of the quests rewards a flashlight, allowing players to navigate more easily and gain access to new areas of the cave

Using 'Community Lighting' plugin by ImaginaryVillain