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You’re flying over the bermuda triangle when suddenly a thick fog comes over your plane, your instruments start to read 0 and you crash into the ground, you climb out of the burning aircraft only to find yourself trapped deep underground in a neglected sewer system. You are stuck in a cursed town, hidden from every map and inescapable. Your goal is to follow the footsteps of the last person who tried to free the town, learning to use their equipment and return the demons to the underworld. But something more sinister is looming over the small town, it’s going to be harder than you thought.

Welcome to Expiravit, eventually I plan to add multiplayer and move to steam, but for now GameJolt is my home. My goal is to implement new equipment/mechanics not found in any other ghost hunting game, such as time travel and a complex AI that allows for you to plan out missions to outplay the ghosts. I also want to have a long story lasting at least 10 hours, with side missions and a freeplay mode to enjoy with friends. The game is made in Unreal Engine and I plan to have demos out within the next 2 years if not earlier. However I did have to remake most of the game because of the Unity changes, which was a small setback. Feel free to share ideas you’d like to see in the game and feedback about current features.

#horror #ghosthunting #multiplayer #scifi #action #adventure #survival #strategy #other



mature
Realistic Violence
Animated Bloodshed
Alcohol Reference
Mild Language
Crass Humor

I am resuming work on Expiravit

Repost of one of the demo locations from my profile

The textures are a bit funky still, gotta fix that repitition but it looks 10x better than unity, the sky also isn't dynamic while the fog is, which makes the lighting a bit off sometimes.

You may have seen the unity changes that are controversial, they can't be trusted anymore imo and I will be moving Expiravit over to Unreal Engine, hopefully it doesn't take to long to recreate.

Expiravit Progress