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As the clock winds down on another year in the Fantasy Land calendar, preparations are made for the most anticipated celebration of the year: The Festival of Light. It is held every year in reverence of light itself, and this year, the usual festivities are going to be even more exciting.

A new sport, growing in popularity, is the Fireworks Duel, in which two combatants attack each other with massive waves of beautiful, magic fireworks. It's one of the most exciting - and difficult - competitions of beauty and dexterity yet, and it too is about to be revolutionized by the addition of the giant battleships that take on many appearances, also growing in popularity. The crew of these vessels can give them new abilities with their powers, further adding to the fireworks.

This year, there is a tournament of Fireworks Duels using these ships. The denizens of Fantasy Land are about to witness the most glorious sparkle show yet. Which of the thirty-six competitors will come out on top?!

"Festival of Light" is a vertical, 2D shoot-em-up with lots and lots of bullets, fired in increasingly intricate patterns. Dozens of unlockable ships, attacks, and power-ups can be found throughout the many stages, with four levels of difficulty that should give veterans of the genre a run for their money. Can you beat every stage and find every card in the game?!

The demo version contains 9 stages, 9 playable ships, and a total of 45 boss patterns and unlockable cards. The full version has 36 ships and 180 cards.

Default controls:

Z - Hold to shoot

X - Use Bomb card

C - Use Active card

Shift - Hold to move slower

Arrow keys - Move

Clearing a stage lets you exchange one of your cards for a new one. If you beat a boss pattern without getting hit or using a bomb, the character's card is available at the start of the game in all future plays. Cleared stages are available in practice mode, where you can freely try any pattern and unlock cards at your leisure. #shooter #bullethell #danmaku #arcade #retro #cards #powerups #action



all-ages
Mild Cartoon Violence
Mild Fantasy Violence
Comical Shenanigans

Not 100% sure but it looks like the full release should be ready on April 17th. That should give me enough time to put the last few touches on the project. All that's left is difficulty balance and that's as hard as actually playing on the max difficulty!

I feel today is a great time to announce the final stage will have 180 boss characters all of which are on a fifth, higher-than-Maniac difficulty. Hope you didn't get hit in any of the previous stages!

(Check the date of this post by the way)

All the cards, patterns, stages, and endings are in place. I will now be playtesting them all and adjusting them. Haven't settled on an exact release date but I would expect it in the next two months or so.

Starting work on the final stage's patterns. Won't be long now before I begin the testing phase.

75% of the patterns are coded. Once the last ones are done I'll take time to polish everything. Feeling pretty motivated now <3

Funny story today: Tried to write one kind of pattern, ended up with something else. Tried to write another pattern...and ended up with what I was trying to do before 0_0;

The music wasn't playing on the game page for some reason so I re-uploaded it along with some new tracks. Love how the stage 7 theme turned out myself.

Worked on improving the look of the game, which includes a new scrolling background. Instead of flying over the ground looking down at it, it now appears as if you are going over a hill. I think it looks much nicer, how about you?

2/3 of the stages are completed, patterns and all. Pretty exciting to see it all come together.

This will be the first of my games that I make my own music for, in combination with some free-to-use stuff. I've uploaded a new song to the game page. I plan to only upload my own music, so please let me know if it pleases the ear.