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What do you think?

Hey, This is a awsome game. I hope you can do a great work!

Played the game, and I had a fun time, I like the story, plot, art design and humor, but I kinda gave up on the zigzag fight, maybe itā€™s just because I suck but I canā€™t beat him, I love his design though, could also be a didnā€™t kill any enemies (and perhaps I could of but after reading the description I figured like in Undertale itā€™s best to go pacafist or something but I donā€™t know) given the food stand I feel like Iā€™m supposed to defeat them but wanted to make sure in this. Either way Iā€™m interested in seeing where the game goes, have a wonderful day

Looks super cool good luck

Don't know about the game just yet as I started it this morning.

Stream Link:

https://www.youtube.com/live/Bn-IcyJ3nWs?si=nYaiV0pn6TxGSMFm

Lots of Deltarune references, love it!

There are a few grammar fixes I think you need.

Instance 1, your use of capitalizing the letter I mid sentence all of the time. Used in the beginning its fine but not in the middle of sentences.

You do this throughout my playthrough.

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Instance 2: "its", not it's.

Overall love the first 25 min gameplay that I have. I just started it.

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why in the in-game sprite the muse part(?) of his face is on his left, while in the dialogue box it's on his right side?

Free

MUSESTRUCK DEMO

Version: 0.0.36 days ago

(For web usersĀ you may have to leave and re-enter the tab to get the game to recognize any inputs.)

KICKSTARTER LIVE NOW!!

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AĀ 2D Platformer RPGĀ about art and magic. You play asĀ JOURNEYĀ andĀ QUINN, two young artist friends who explore a mysterious magical world calledĀ NEGATIVE SPACE, to try and make it back home.

Journey must use his powers of illustration, and Quinn must use her powers of music to defeatĀ comicalĀ andĀ strangeĀ enemies, while slowly uncovering Negative Space'sĀ secrets, as it tests and strengthens the two'sĀ friendshipĀ along the way.

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One night, Quinn goes to visit her childhood friend, Journey, after not visiting him for a while, when mysteriously, a STAR begins falling out of the sky, loudly crashing into a hill nearby.

Quinn suggests to go investigate, and though Journey is hesitant, he eventually gives in after enough convincing.

The two enter the dark woods behind Journey's house and make their way to the impact site, and what the find there is something they would have never expected...

How it is told:

MUSESTRUCK's story places a great emphasis on it'sĀ characters, and is positively bursting at the seems with faces and interactions that you will never forget. It's told with bothĀ heartĀ andĀ humor, and never misses an opportunity to deliver it's jokes or pivotal character momentsĀ through it's gameplay. There is also quiteĀ a lot of readingĀ too, it is a story driven RPG after-all, but whenever it can, an important beat is paired with some level of player interaction.

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In MUSESTRUCK you canĀ swapĀ between Journey and Quinn to engage inĀ combatĀ and with the environment. AsĀ Journey, can use your sword to create platforms to climb walls and dodge enemy attack. AsĀ Quinn, you can use your your blaster to destroy blocks and do higher damage.

MUSESTRUCK is a hybrid of anĀ RPGĀ andĀ 2D platformer, and combat is its central focus. Journey and Quinn have different strengths and weaknesses in combat beyond just their special abilities. Swapping between the two is crucial for most encounters, especially theĀ BOSSES, which test your combat abilities the most.

Beyond this, the game features:

  • Bullet dodging combat similar to manyĀ SHMUPS.

  • AnĀ ITEMĀ andĀ SHOPĀ system for managing health.

  • Armor and equipment that give special buffs.

  • PUZZLES. They're tough, but honestly you just can brute force most of them.

  • An optional leveling system.

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A wise man once said that the first step to making something original is to copy something else, and MUSESTRUCK does so liberally, while still having it's own unique identity. MUSESTRUCK takes many notes fromĀ UNDERTALEĀ andĀ DELTARUNE, but I probably didn't have to tell you that. (Also yes theĀ MOTHERĀ series as well don't worry.)

Cave StoryĀ is a strong basis for much of MUSESTRUCK's gameplay and general tone. The bosses are said to be similar to one's seen in manyĀ TreasureĀ games, as well as their tight focus on combat and visually spectacular action set-pieces.

MUSESTRUCK also takes heavy inspiration from web-comics likeĀ HOMESTUCK, andĀ Cucumber Quest. Cucumber Quest especially in terms of visuals and general themes.

#rpg #platformer #puzzle #undertale #action #other #story #cute #narrative #retro



all-ages
Mild Cartoon Violence
Mild Fantasy Violence
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$[1,325/5000] %[26] ā²(24 Days Left) ā–“ā–“ā–“ā–“ā–“ā–“ā–’ā–‘ā–‘ā–‘ā–‘ā–‘ā–‘ā–‘ā–‘ā–‘ā–‘ā–‘ā–‘ā–‘ā–‘ā–‘ā–‘ā–‘ā–‘

https://www.kickstarter.com/projects/1792159963/musestruck

#kickstarter #indiegames #gamemaker #pixelart

Just figured out how dev logs work, MUSESTRUCK's Kickstarter is live, so go donate if you wanna see it finished!

https://www.kickstarter.com/projects/1792159963/musestruck

#kickstarter #indiegames #gamemaker #pixelart