Finally we’ve come full circle, and One Night at Freddy’s 3D is ready the real dawn of VR! Here’s a demonstration of the game played on both the Oculus Rift and the HTC VIVE: https://youtu.be/EuLETP93AcY
Note: To unlock the Party Time mode shown in this video, beat all difficulties. (Which also unlocks the five color confetti, yay!)
Whether you have an Oculus Rift (DK2 or CV1) or an HTC VIVE you’ll be able to experience the sheer terror of spending a few nights in the absolutely-not-inviting office, on the lookout for the not-so-welcoming animatronics!
IMPORTANT NOTE FOR OCULUS
If you have an Oculus Rift and have SteamVR installed, it’s possible that SteamVR may start and supersede the game.
If this happens, close the game, leave SteamVR running, and start the game again.
To prevent this problem in the first place, just start SteamVR before this game.
In either case, the game will be using Oculus native runtimes (not SteamVR) for your Rift.
The changelog for this release
v1.4 “VR for one, VR for all!”
Updated for Oculus CV1 support
Implemented HTC VIVE / SteamVR support
Texture setting now takes effect like intended
Removed old VR start-up delay for Oculus health warning
Re-centered a few assets (ie: surveillance cams, hud) for VR
VIVE res scale set to 1.25x (Unity DL render path doesn’t support MSAA)
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