Comments
Plague Architect is a strategic outbreak simulator set in a mall. Inspired by classics like Plague Inc., while drawing on emergent narrative games like Dwarf Fortress and Rimworld.
Features
Mutate Symptoms
Evolve your plague with random symptom choices inspired by roguelikes, offering an expanding range of possibilities as you progress.
Interact
Flood fountains, block air vents, sound alarms, and discover creative new ways to ensue chaos.
Generate Stories
Make meaningful choices and respond to random events, creating a unique experience every time you play.
Development
Early Prototypes (current)
Early prototypes are available for download. These are a minimal implementations of the core gameplay loop. This includes:
Earn experience by infecting and killing.
Level up to unlock more symptoms or action points.
Symptoms affect infectiousness and lethality.
Action points are used to interact directly with the world.
Win by killing everyone.
These prototypes are frequently updated as they evolve into the first vertical slice.
Vertical Slice
A vertical slice represents the full intended gameplay experience. This will include:
One mall scenario.
An airborne infection.
Fully simulated pulmonary and related symptoms. For example, people will actually cough, spreading the infection.
More in-depth actions. The current "infect" ability will be removed. Instead, actions will be more indirect, like opening an air vent.
Random events. For example, people may barricade in a shop.
Development and iteration will continue in this phase until the game is very fun and replayable. Only after this will the release date and official roadmap be announced.
Official Roadmap
The official roadmap will focus on multiple scenarios, infection types, symptoms, etc., fleshing out the content and long-term progression of the game.
The details of the official roadmap will be provided after the vertical slice is complete.