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What do you think?

hey i have a quick question: do you know if downloaded projects save their variables when closed?

"Congrats on getting the job! A lot of people signed up for this position, so I'm surprised you got it! I do have something to say before you get started, however. The characters in this building, they start to walk around at night..."

Welcome back to Scratch's Simulator with the official THIRD game in the series! I want to go above and beyond with this project, making it my best game that I've ever made by a long shot. The majority of this game is made in Turbowarp, because to go above and beyond like I said, I couldn't make this in Scratch, as the demands of Scratch's engine would be too high for this scale of a game.

Unlike Scratch Simulator: Showtime, which was a spinoff, this is a mainline game, so I'm really excited to work on this! I'll let you in on a little secret, I started production about 3 days before I even released Scratch Simulator: Showtime, and now that it's summer, I'll have much more time to work on the game. At the time of me writing this message (6/4/2024), I have put around 35-50 hours into game development, and the game so far isn't even halfway done, but it's coming together very nicely!

I hope you decide to stick around during the development of this game!

#fangame #horror #fnaf #action #survival #pointnclick #other #scratch #turbowarp



teen
Fantasy Violence
Realistic Violence
Realistic Bloodshed
Mild Language

I need an artist to create cameras in Scratch/TurboWarp! Comment on this post if you want to help with the game!

(The reason being is because I'm bad with 3D effects in things like Scratch, and have no clue how to make these cameras in good quality)

I need to take a break from the internet for a little bit. See you guys soon.

Dev Screenshot #1, the office mechanics are completely finished for the most part besides the monitor and another feature that I'm still working on.

(Also released an Itch.io page for this game as well)

First DevLog of my new game! I'm low-key really passionate about this one so I plan on working on it frequently, and I hope for it to be done by the end of the year!