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Batticuore. What was once nothing more than one of many european islands turned touristic attractions after their practical use faded over time, with plenty of history and untouched natural scenery... now has been rid of any life form by a mysterious curse. The only survivor? An eccentric fisherwoman that goes by the name of Martha Mahkklen.

Not only that! The waters surrounding Batticuore have been repopulated by a new race of creatures, the Trauma Pets! Bloodthirsty animals that have seemingly no other desire than to cause chaos and destruction, which is hardly worth concern for us humans since they're tiny acquatic creatures.

While scientists continue to research their bizarre biological makeup and behaviour, the common people have began to use them for sports in all sorts of competitions, both peaceful and violent. Now that's where you step in, not to stop this senseless abuse, but to be the very best at it.

-TAKE PART IN 20+ MINIGAMES, some involving your Trauma Pets, others testing your own skills!

-HAVE COMPLETE CONTROL OVER THE TRAUMA PETS, raise them to perfection through selective breeding and genetic engineering!

-UNCOVER THE MISTERY OF BATTICUORE, earn Martha Mahkklen's trust, find out what happened to the inhabitants of the island!

This, AND MORE, on Trauma Pets! Coming out April 17th ON STEAM! https://store.steampowered.com/app/4236490/Trauma_Pets



all-ages

Day 2 of not gamedevving about Trauma Pets, this time for real LMFAO

Idk i guess i just wasn't feeling in a programming mood today, but i still made a few lists to better structure my upcoming sessions. Read Blood Scorpion 13 all day, quite a wacky mango.

Day 31 of gamedevving about Trauma Pets

Did something that i haven't been take much care of since the developing of this game startred, which is taking better care of the lore and the story stuff. Plus other stuff too uninfluential to bring up.

Day 30 of gamedevving about Trauma Pets

Today and yesterday were all about fixing up and retooling all the stuff i found out during my latest testing session. Nothing much out of the ordinary, but i updated the game's screenshots again while i was at it.

Day 29 of gamedevving about Trauma Pets

Another jolly and fruitful day dedicated mostly to taking care of the nonsense. The nonsense might not be as important as minigame balance and bug fixes, but it's what gives games their souls, don't you agree?

Day 28 of gamedevving about Trauma Pets

Did something i haven't done in quite a while and polished up some of the intro/tutorial section of the game, plus a bunch of other minor stuff that again i haven't been touching in a minute. Good session i'd say.

Day 27 of gamedevving about Trauma Pets

Now that a lot of the core basic mechanics have been made functional, i've spent some time making sure that the minigames available are as fun as i initially envisioned. Lots of trial and error in this session.

Day 26 of gamedevving about Trauma Pets but WHO THE FUCK CARES ABOUT THAT the sprite for Martha has been finalized and it looks fucking incredible! Big shoutouts to my cool opossum wife for turning my silly design into reality!

This is a very difficult post for me to make.

Yesterday i said i wasn't in the mood to do any programming, but actually ended up doing quite a lot of it later that evening, making today actually day 25 of gamedevving about Trauma Pets. Please forgive me.

​Day 2 of not gamedevving about Trauma Pets

Taking another day off for the first time in a minute. The sun outside is real nice, and i don't feel like working for a change.
I'll use the occasion to spam my Backloggd, if you care https://backloggd.com/u/Nuskadamo/

Day 23 of gamedevving about Trauma Pets

Today i've compiled a really long lost of largely inconsequential but bothersome stuff that needed to be reworked, and did everything in it, plus more because i was bored. I'm waiting for something important.