Waiting for Munshi in juicy lumen lighting
Robots are Cool 🤖
This project is a Unreal Engine 5 remaster of Site Upsilon from SOMA!
All assets used are ported from the original game except for the metal floor tiles and the Construct model.
#horror #scifi
Update 0.4.0 Changelog
- Changed button system to work off a state machine
- Added a dynamic crosshair
- Removed dynamic depth of field
- Minor level & lighting changes
- Minor AI tweaks
Please comment any bugs you encounter :)
Update 0.3.0 Changelog:
- Changed camera viewbobbing
- Reprogrammed the Leaning system
- Added dynamic depth of field
- Tweaked the loudness of player footsteps to AI
- Relit the demo map
Patch 0.2.2 Changelog:
- Fixed an issue with the construct attacking when the player is seen due to a bad trace check
- Added the main menu map to the demo build as well as an options menu
Release 0.2.0 Changelog:
- Fixed some issues with the Construct being unable to find its patrol points and simply standing still on spawn
- Expanded the demo map
- Some minor changes in how doors, buttons, and NPC's interact with eachother
Main priority right now is finishing up Upsilon_Awake (the first map before meeting catherine for the first time). All that is left for that is:
- Programming & Designing the interactive terminals
- Minor detailing in the last room
- AI tweaks
HAIIIIII <3
First demo build is out! You can roam around in this small environment and flip the lever in the generator room to spawn the Construct.
THIS IS NOT WHAT THE FULL RELEASE WILL BE LIKE, JUST A SHOWCASE
Optimized the rendering pipeline a bit and fixed an issue with specular lighting in my materials (thank you Nate)
Added in some new encounters that weren't in the original game
Took a bit of break the last few days but resuming development today. Aiming for a playable build of Upsilon_Awake within the next two weeks
Some minor progress, currently working on the overgrowth :)