- You finally don't lose speed when land between tiles, and you can't go in between them anymore with dash spamming;
- Player now accelerates slightly faster now;
- Click hitboxes on enemies are now bigger;
- Added blerp signaling that your beam is charged;
- Bullets are now ~1.5x faster;
- Reduced attack recoil and made attack range limited (it's still quite long though);
- Some levels were changed a little to get rid of 1 block heights;
- Options now available from pause menu (but windowed mode is temporarily broken);
- Also there may or may not have been secret stuff added :)

Next up
Hi, I'm developing a platformer game with bullet hell elements.
If you feel like it, you can already try a demo: https://gamejolt.com/games/airshot/982382
Thank you!
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
"Our work is never over" they said.
Just a Pico sprite
So here's the first of the zodiac signs i will make for the next weeks.
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
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