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AIRSHOT
5 months ago

0.1.2 is out with some gameplay improvements in mind, making ground movement slightly less terrible and battle system a bit more dynamic, also adding some very needed features.


- You finally don't lose speed when land between tiles, and you can't go in between them anymore with dash spamming;
- Player now accelerates slightly faster now;
- Click hitboxes on enemies are now bigger;
- Added blerp signaling that your beam is charged;
- Bullets are now ~1.5x faster;
- Reduced attack recoil and made attack range limited (it's still quite long though);
- Some levels were changed a little to get rid of 1 block heights;
- Options now available from pause menu (but windowed mode is temporarily broken);
- Also there may or may not have been secret stuff added :)



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Hi, I'm developing a platformer game with bullet hell elements.

If you feel like it, you can already try a demo: https://gamejolt.com/games/airshot/982382

Thank you!

art comission.

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