Greetings wildlife survivors,
After merely a month of no updates, 0.3.0 is finally here! Here are the patch notes:
Difficulty Options
Added difficulty options: Peaceful, Easy, Medium, Hard, Nightmare and Custom
Enable or disable hazards/player benefits with Custom difficulty. Adjust the gameplay how easy or difficult as you see fit.
Player Changes
Lowered sprint cost rate by 30% (10 -> 7)
Buffed walking stamina recovery
Player no longer loses stamina if shift key is held while in the air
Thirst rate reduced by 50% (0.5 -> 0.25)
— However the thirst drain rate while sprinting might be still fairly close to the originalPlayer now has a “Dodge Leap” move
— Done by sprinting forward and pressing jump
— The player will gain extra boost of forward momentum, useful for dodging and burst of extra speed
— Player loses 15% stamina, 1% thirst, and 0.5% hunger per leap
— Possible to do a simplified version of “Bunny Hopping” by timing the consecutive jumps properly to gain even more speed.Player light is now a point light (full 360 degrees). Difference is barely noticeable on standard resolution settings.
Enemy Changes
High Mountain Wolf and End Road Wolf have increased acceleration, and move more unpredictably when attacking
All wolves properly pounce at you now. They gain more speed when pouncing at you for an attack
Wolves now have stamina and will get tired if they chase you for too long. Their chasing movement speed gets reduced by 50% once their stamina reaches 0. This will give the player an opportunity to escape.
Bug Fixes
Fixed a river texture found at the edge of the map
Fixed an attacking script error with Canyon Wolf
Fixed chase music from getting too loud when multiple wolves chase you
— However the alternate, higher pitched chase music (from certain wolves) has been removed due to change of how chase music system works.Fixed moon transparency. (It was barely noticeable due to dark sky)
Fixed “shadow legs” bug when you look down after Super Jumping.
Wolves no longer enter your home if you’re inside it. They used to clip through the walls.
Minor adjustments to the river mesh placements
-Fixed a few more floating trees
-Fixed river rock collisions
Quality of Life and Other Changes
Added a pause menu with options
— Change mouse sensitivity, volume and video quality settingsSnowflake textures have been updated to look more like a “snowflake”
Snowflakes should be evenly distributed across the map now. They used to only appear around the home and canyon area.
Fog is less dense now
Bunny compass has been added for easier difficulties
Foods now respawn after 60 seconds when eaten
Bunnies now have a faint emissive light to make it slightly easier for the player to see them
Title screen background fog is a bit darker, to closely match the fog colour in-game.
Intro level text lasts longer before fading out
Due to updating the project to Unity 5.4, the default splash screen looks more plain.
Hope you enjoy the new patch. Have a nice day!
-BountyXSnipe
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