Additions
Added intro.
Added local fog system.
Added anamorphic lens flares.
Added controller vibration based on physics interaction.
Added auto-crouching on player camera when a near element is up head.
Changes
Improved main menu visuals.
Improved save system for large data management.
Improved skybox system performance.
Improved surface blending method.
Improved procedural surface shader performance.
Improved lighting and postprocess.
Improved convolution sound effect.
Updated medium size rock models.
Updated playground map.
Player camera position was elevated a bit.
Removed save and load options from pause menu (no longer available for Playground gamemode).
Bounds are no longer visible.
Fixes
Fixed physic props from being able to go out of bounds.
Fixed cube props from being stopped standing up on their side-vertex after being moved.
Fixed a misspelled 'g' instead an 'y' on game application name which said 'Callistberg' instead 'Callistbery'.
Internal
Builds includes shader model 6 now.
Optimized runtime virtual textures.
Implemented save game slot system.
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