Next up
Items, water bodies, hand slots, better lighting and effects, dynamic weather, physics upgrade, console commands and many more on BetaTest 0.4 - now available for supporters and beta testers.
Check out the changelog here: https://www.heavenly-roads.com/projects/Callistbery/releases
It's cold here.
Screen shader to display images, animated sprites and video media. Damage interaction and on / off states. These are CRT-styled but any type of screen can be made from the base shader.
Introducing 'DELIRIUM' - a brand new psychological horror game
Our Discord community is now available, join us to follow dev news, share feedback and have fun - see you around!
11.02.2011
I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.
I've worked on effects improvements recently. Smoke and dust particles are volumetric now - which interacts with lighting better and brings a feel of depth. No extra performance cost.
heavenly-roads.com 'Heavenfall' - 5.8 update
Improving some effects. 3D fireballs on explosions and better decals with dynamic heat.
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