Next up
Let there be colors - I made a custom dynamic fluid system + physically accurate spread with no extra cost.
I've worked on effects improvements recently. Smoke and dust particles are volumetric now - which interacts with lighting better and brings a feel of depth. No extra performance cost.
A quick destruction test. Now compatible with custom "dynamic joints" and "performance buffer" systems.
Screen shader to display images, animated sprites and video media. Damage interaction and on / off states. These are CRT-styled but any type of screen can be made from the base shader.
Craftsman's Nodes update - including 3 new procedural materials: clay, bone and glass.
Check out this product: https://blendermarket.com/products/craftsmans-nodes
heavenly-roads.com 'Heavenfall' - 5.8 update
Have you been losing your mind?
It's cold here.
This is Callistbery
11.02.2011
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