Game
Garand Magus
2 months ago

11/11/25 Devlog: The Birthday One

Just some simple interaction and dialogue testing... also a publicly-available prototype, too. I dunno. ¯\_(ツ)_/¯


Testing Stuffs

Interaction

Simply put: an interaction test. It was successful. ᕕ( ᐛ )ᕗ Uhm... let's see, what else is there to say uhmm...

The Sequel: Actual Dialogue

Aight so the reason for it being called "Actual Dialogue" and not JUST "Dialogue" is because the Interaction test was originally called "Dialogue", but then I made the actual dialogue test and thus that became "Interaction" and this stayed as "Actual Dialogue"... I think I made sense there.

Anyhow, uhm, the dialogue test features a textbox for dialogue, which'll be used in-game (nahhh reallyyy???). There's two interactable thingies: a star to your left and a bomb goober to your right. The star tests out portrait-less dialogue and text delay, while the bomb goober recites 1Eggs' "Jackie's Box" parody, testing out portrait dialogue... or smth. Yeh.

Public Prototype — 9/24/2025

This prototype features a main menu, a work-in-progress prologue (but a functioning one! :D), and the version of Greenwood Woods that was shown off in the previous prologue from two months and eleven days ago. Enjoy!

And Lastly, the One Shot Wonder is Scrapped

The One Shot Wonder is scrapped for but one reason: Why doesn't Tamira just use their garand rifle to do the Merciless Ending?? Are they stupid??

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Worry not, the Merciless Ending and End of Tyranny Endings will still be doable, just without needing to talk to someone for a goofy-looking revolver that can only be used on bosses for some reason. Plus, it saves my lazy ass more time 'cause I got less to code now, heh. (When I get to the coding part tho.)


And that's about it for this one. From this point foward, Garand Magus is more of a side-project I'm doing for fun, since I'm too caught up with other stuff (composing for Toolbox Mayhem, high school stuffs, efc.) to make it more of a priority lol.

Until next time, wizards and gunslingers.



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6/11/25 Devlog: Demo Talk

Friendly reminder — this game is being worked on. It's not dead, and it ain't dying. Anyhow, onto today's devlog, going over the demo for this game, with a side order of the first level's concept art!

I made Jack's model earlier today... I kinda don't like it tho. His head seems a bit too big.

Tamira for height comparsion btw.

Man shut yo— 🙏🥀

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Chicken.

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Back with a Full Mag

My game-developing hiatus is over, y'all! And I behold my newest game, Garand Magus! Put it simply: it's a 2D Platformer Shooter about a lil' wisp wizard... But with a gun! This is gonna be a garand endeavor, for sure!

So... summer break is almost over, and I've barely made any progress on this game since the last devlog. What's the holdup? Well... I've been busy maining Taph. In other terms: Forsaken peak, Taph peak, and Jason mains hate me.

(More info in article.)

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I feel like they asked this one already... oh well.

I don't recall the exact first game I played, but it was prolly either Minecraft Xbox One Edition or Skylanders SWAP Force.

#GJAsks