Why this choice was made
After a conversation with @SpyroStudios on Discord, regarding a few flaws found within the original engine, he suggested I make my own, unique engine — rather than working off another one's engine. He gave two good points, too; if I make my own engine, I...
...can design it for my specifications.
...will fully understand how it works.
And as for the flaws he mentioned, those were dealt with in the prototype build, which is the next section of this article.
This was the build that would've been the game's engine; see it via the colored heading text or clicking the word 'this'. There isn't much, but that's only 'cause it's one of the earlier builds of the engine; the earliest to be exact.
Now then, I got an engine to work on. Until then, Portal Master!
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