2021 was a very difficult year. I felt the full weight of the grind and saw many setbacks. But, all this heavy lifting will pay off big in 2022!! Get ready, LET'S GO!!
Watch [>] https://youtu.be/-hFFvOAXNKk
Next up
Experimenting with Screen Shake and vibration causing Mega Man to loose some footing.
The wavy background effect can do both directions, even at the same time. (FPS is low because it's playing in Editor.)
Things are coming along, slow but sure! Looking to put up a very early access teaser demo this coming week.
You can mark Macro nodes as *Development Only* but they STILL GET CALLED IN SHIPPING?!
#UnrealEngine #UnrealEngine5 (I'm using 5.5.4)
The item animations stay in sync always, no matter where, when, or how many spawn.
(60fps version in replies.)
It's been a lot of work to make Unreal Engine 5 do various "2D Retro Effects" but there's progress made.
This one is actually manipulating a Paper Tilemap layer in real time, not a solid texture.
The Ecto-Rush Early Access Special Demo is OUT! Give it a try! It's a teaser of what's to come.
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