2021 was a very difficult year. I felt the full weight of the grind and saw many setbacks. But, all this heavy lifting will pay off big in 2022!! Get ready, LET'S GO!!
Watch [>] https://youtu.be/-hFFvOAXNKk
Next up
WIP basic pickup item. Reacts to environment and can even ride the conveyors! #gamedev #unrealengine We made this on stream last night.
Things are coming along, slow but sure! Looking to put up a very early access teaser demo this coming week.
NOW with my Retro 2D Camera for #UnrealEngine5. It is pivotal to the look featured in Mega Man RS.
Pure Pixel Goodness High Quality Interpolation Proper Aspect Ratio Dynamic Border Wallpapers WIP with more to come!
Testing new Sprite palette features and optimizations in Mega Man RS. Real time palette cycling for many objects in #UnrealEngine5. 🌈 #megaman #gamedev #unrealengine #pixelart
The Ecto-Rush Early Access Special Demo is OUT! Give it a try! It's a teaser of what's to come.
I created an Animated Tile Map system for #UnrealEngine. Previously I was placing animated Actor objects in place of tiles, but these are REAL tiles on the map! The performance gain was HUGE. Then I integrated it into my Time Control system. #megaman
Live Health Update Stream *tomorrow* on YouTube & Twitch at 8PM EST
AND discussing the future of Mega Man the Rulers of Space. #MegaManRS
Subscribe to get ready 👇
The current development build running on Steam Deck. #UnrealEngine5 #gamedev #unrealengine #steamdeck
Your reminder that #MegaManRS is made in #UnrealEngine5 and there's always more than meets the eyes behind the scenes. MMRS will be flat 2D but my vision reaches into the far future. #gamedev #unrealengine #megaman
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