Game
Demiurge's Spear
22 days ago

36: 4.1.0 released, added a changelog that I will forget to use, enemy attack anims and you can now DODGE their attacks, some changes to mission 00, a new flat testing map, etc, now to focus on making it so the game doesn't gobble performance, new Hud too


I switched to deferred rendering so I can use TSR, but if I can't make it work without TANKING perforamance, I'll switch back to Forward rendering and see if I can make MSAA actually work. Oh and there's now alert voicelines for if your shield is depleted among other things, some model changes, etc.



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Beta 3.0 released, added Dodge, Wall jump, added Saving(Beta), Fixed the Ingame Options Menu, can't add a video sadly, my internet decided it's not gonna work for anything higher than 0.3kb today.

37: Newest version released.

29: Berserk mode and sword trail.

Hey! some news about a new project I'm working on with the team, I've created a door-lock system that's blocked by a beam, so you have to get an hammer and pull out the nails to open the door !

30: Sword attack, berserk acceleration, changed some models, and montage I-Frames.

screenshots of the game for Bonnie's level

35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.

31: Enemy counter and different animations depending on what state you're in.

Gas Station W.I.P

Beta 04 released.