I switched to deferred rendering so I can use TSR, but if I can't make it work without TANKING perforamance, I'll switch back to Forward rendering and see if I can make MSAA actually work. Oh and there's now alert voicelines for if your shield is depleted among other things, some model changes, etc.
Next up
Beta 3.0 released, added Dodge, Wall jump, added Saving(Beta), Fixed the Ingame Options Menu, can't add a video sadly, my internet decided it's not gonna work for anything higher than 0.3kb today.
37: Newest version released.
29: Berserk mode and sword trail.
30: Sword attack, berserk acceleration, changed some models, and montage I-Frames.
screenshots of the game for Bonnie's level
35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.
31: Enemy counter and different animations depending on what state you're in.
Gas Station W.I.P
Beta 04 released.













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