
Next up
30: Sword attack, berserk acceleration, changed some models, and montage I-Frames.
33: The return of the Martyr pistol, added weapon switching(Z), added aiming and a rangefinder(RMB), changed the 'sword' keybind to (F) and the 'dodge' keybind to (ALT).
Beta 04 released.
omagaaaDD gd 3d (EXPERIMENT VISUAL 5)
31: Enemy counter and different animations depending on what state you're in.
27: Made custom muzzle flash VFX using Gimp and Blender, also finally found the fix to making the scrapping VFX work and added a Warning flash and beep when you get damaged after your shield runs out. Think I should probably make the shield larger though.
35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.
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29: Berserk mode and sword trail.














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