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5
Game
Demiurge's Spear
6 months ago

34: New VFX, some model changes, a new enemy, gibs, new sword effects, finally got a radar working. Working on better level design, and now I need to improve performance, again... Oh and a cutscene camera for melee crits, melee is the only way to heal.




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Working on some additions to the map, also making the hive explode MORE, for literally no reason other than performance. Also gonna make that hurt enemies. I really need to make a loading screen though...

A second try at making mecha combat, much cleaner this time since I know what I'm doing(slightly more than last time). Trying to make it feel both agile and realistic.

31: Enemy counter and different animations depending on what state you're in.

lol toys (it's 3d lol)

37: Newest version released.

After years of development, the first prototype of the transformation is finally working.

Still a lot to polish, but it’s exciting to see it in motion.

Lobo is a narrative driven action game about struggling with the beast inside you.

30: Sword attack, berserk acceleration, changed some models, and montage I-Frames.

Current progess on this thing, don't know what else to say, you can move around and shoot, and there's a win condition.

He is watching...

35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.