

Next up
experimenting with colored RGB lighting. Light no longer flows as a singular value down the gradient but as a collection of red, green, and blue values, which can easily be modified for different colors to drop off first or be more prominent
adding grass outline wrApping. was a lot more difficult than expected
a week ago my fps at this scale would be sub 30
small changes add up
The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.
ok i FINALLY finished dropsane teto
i think i still got it
fluid dynamics / viscosity now, did a test to make sure fluid levels were actually preserved during movement
ignore the funky player movement, it really needs to be fixed
few tweaks
Jarvis, write a full essay in MLA-8 format indented to the left please
Branched off to a side-scrolling version of the tile engine. Lighting now uses set transmission levels per tile, with heavier materials dampening the light and less heavy materials such as dirt allowing more light to phase through











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