Next up
I'm actively developing some things, one: the item system, which leads into two: the menu, the one with the items and three: the battle text system, which would include having to add the actual monsters, but that isn't happening until battle system done.
Undertale BLUE's battle system is actually going pretty well! I so far have -health, that can be damaged and look yellow and red, that whole thing
-bullets, to do the damaging
-a soul to get damaged, yes it is in b l u e mode, what else did you expect?
A less small design change is with Pluma! (The other human) They weren't very expression-able and also stood a bit weirdly. Plus they leaned way to much into the 'sad emo' trope, and now, they're happy emo!
Slight design change to Luna, turns out no Ballerina has that weird purple crisscross thing.
We officially have a new design for the main menu of the game!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Another house i made long time ago.
Werehog transformation process. #sonicunleashed
The whole squad is here!
Interested? Follow me!
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE

















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