Next up
Slight design change to Luna, turns out no Ballerina has that weird purple crisscross thing.
I'm actively developing some things, one: the item system, which leads into two: the menu, the one with the items and three: the battle text system, which would include having to add the actual monsters, but that isn't happening until battle system done.
A couple things that are already done are:
-The main menu
-A lot of overworld things (text, movement, collision, saving; the works)
-the story thing at the beginning
-and finally a lot of the soundtrack, and I would say, it's peak
We officially have a new design for the main menu of the game!
A less small design change is with Pluma! (The other human) They weren't very expression-able and also stood a bit weirdly. Plus they leaned way to much into the 'sad emo' trope, and now, they're happy emo!
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Bandana Dee the Dream Friend
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).











6 comments