Game
Undertale: BLUE

11 months ago

Undertale BLUE's battle system is actually going pretty well! I so far have
-health, that can be damaged and look yellow and red, that whole thing

-bullets, to do the damaging

-a soul to get damaged, yes it is in b l u e mode, what else did you expect?




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Slight design change to Luna, turns out no Ballerina has that weird purple crisscross thing.

I'm actively developing some things, one: the item system, which leads into two: the menu, the one with the items and three: the battle text system, which would include having to add the actual monsters, but that isn't happening until battle system done.

A couple things that are already done are:

-The main menu

-A lot of overworld things (text, movement, collision, saving; the works)

-the story thing at the beginning

-and finally a lot of the soundtrack, and I would say, it's peak

We officially have a new design for the main menu of the game!

A less small design change is with Pluma! (The other human) They weren't very expression-able and also stood a bit weirdly. Plus they leaned way to much into the 'sad emo' trope, and now, they're happy emo!

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How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Bandana Dee the Dream Friend

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#screenshotsaturday

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

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