Game
Undertale: BLUE

1 year ago

I'm actively developing some things, one: the item system, which leads into two: the menu, the one with the items and three: the battle text system, which would include having to add the actual monsters, but that isn't happening until battle system done.




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Slight design change to Luna, turns out no Ballerina has that weird purple crisscross thing.

We officially have a new design for the main menu of the game!

A couple things that are already done are:

-The main menu

-A lot of overworld things (text, movement, collision, saving; the works)

-the story thing at the beginning

-and finally a lot of the soundtrack, and I would say, it's peak

Undertale BLUE's battle system is actually going pretty well! I so far have -health, that can be damaged and look yellow and red, that whole thing

-bullets, to do the damaging

-a soul to get damaged, yes it is in b l u e mode, what else did you expect?

A less small design change is with Pluma! (The other human) They weren't very expression-able and also stood a bit weirdly. Plus they leaned way to much into the 'sad emo' trope, and now, they're happy emo!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Shadow The Hedgehog X pixel art

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Cash Banooca