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Hey everyone!
I’m working solo with UE4 on a small atmospheric horror project (demo version).
Here are a few screenshots. I’m trying to balance darkness and visibility. Also working on making the comfortable HUD.
What do you think about it?
In my game “The Storm Approaches”, the enemies are “dosimetrists” — radioactive corpses that hide underground.
First steps. Movement & HP.
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I added radioactive zones. They have a harmful effect on the player and are dangerous areas, but they contain pretty good loot.
Продолжаю дополнять основы!
(добавил инвентарь, несколько предметов, и меню паузы)
Some screenshots.
Первые шаги. Передвижение и ХП










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