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3
8 hours ago

A few days ago, my game has finally reached the Alpha stages.


Hey guys, I'm back. It's been almost a year since development began. and the realization that this project is going to take a good chunk of my life is starting to hit me. It's fine through. Errand Run and Skirmish have mentally prepared me for long term projects; I can handle it.

I had to make sure I have something presentable to showoff to the world. Which is why it took longer than usual to post an update. Even as I'm writing this, I'm working on a lot of stuff in the background in preparation. Basically stuff like an overview video, the game pages, etc.

After all the work I've put into this project, I have to go all out if I want the game to be seen. I don't really have a budget to speak of, but if anyone has suggestions on how to promote my game. I'll be happy to hear it.

I believe that in order for a game to be in alpha, it must convey a vivid idea on what it will like upon release. Basically a demo. If the foundation is set, and the core mechanics are established, the road towards the end should be clear. All that would be left is to add the content.

The first area of the game has been finished, every other change serves to enrich what was already there. Especially with combat since it's a lot more nuanced and flexible than before.

Anyway, that's all I have to say. Once I finished the overview video and game pages, I'll post another update. After that, I'll finally resume development.

Don't forget that feedback is very much appreciated. Leaving a comment helps because it lets me know that there's an audience for what I'm trying to make. With that, I'll see you guys later.



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