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Another one for this #FanArtFriday, Ho-Oh and Lugia!
Inspired a lot on the new immersive TCGP cards and the HGSS box-art.
After almost 1 month in silence... This new build is finally done!
So much stuff was added and completelly rewritten... (that level select screen is the reason for this burn out!)
Anyways, I just added more in-game cutscenes! Here's one right here!
Experimenting different rendering styles
(Huge inspiration from Paterno2)
(Noah the speedvolt)
Character redesign
And yep I redesign the color pallettes
Looking for feedback!
I released a new build of this game, and after this I'm going to work on the full thing, but first i'd like to hear your thoughts on the game so far!
Is the platforming frustrating? Does the controls suck? Please let me know!
Bear with me! (Animation test)
Will start doing animations more often. Started out with a quick test to figure out how I can replicate my artstyle on an animated medium.
The program I used is Adobe Animate 2022, while the assets where drawn on procreate
2D SONIC FOR 2D ANIMATION!
Watch the showcase: https://www.youtube.com/watch?v=5Gwfa7QLkl4&t
It's still a W.I.P rig. I have no plans to make this avaliable to the public.
(add the dust man theme from mega man 4) omg its dust man from fnf
#FanArtFriday I only played the Demo of this game, but those fan animations and gameplay videos appearing constantly on my YT recomendations years ago is enough for me to be able to draw sans
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