7 months ago

He might be evil...

Practicing more of this lighting and shading and also more exaggerated poses.

I'm eventually planning to start a comic book (webcomic) series of this, exactly in this style! Idk how I'm going to start developing it tho...




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#Devruary having to deal with bugs while having no idea how to fix them (then you get stuck and leave the project for 2 months until you randomly unlock the solution for it and come back)

I rewrote a script many times now and the bug keeps getting worse

#Devruary I always had this habit of backing up the project files, game assets and even concept art on my drive.

It's very useful for archiving stuff and if you need to recover something (or if you simply want to look back at your old stuff).

Concept art

DRAGÃO!

Starting to get used to colour values, I tried applying them especially for the fog effect to give a sense of distance.

Timelapse: https://www.youtube.com/watch?v=2FcrWTa6okw

Joltober Day 30 - #Witch

#Devruary I learnt some of it as I made small games on Scratch over the years until I left it for other engines.

And I'd watch devlogs and tips for devs on Youtube once in a while where I learnt some new stuff about gamedev (although I'm still a newbie).

this one is dedicated to my haters

: Aseprite

: Zughy 32

"DRAGON OF DEVASTATION"

Timelapse: https://www.youtube.com/watch?v=u8ZqvZv6P3Q

#Devruary Double tap to sprint.

It's very simple, but on the engine I'm using I took a month just to get it to work at all (then I got burned out), now I'm trying to make it work right and it's probably the most puzzling thing I've coded so far

(Read )

#PixelArt inspired by #JotaDev experience playing #MaximumLoad

Got a little too into the back-and-forth with #PCMan

Focused on rhythm, speed, pushing it harder and faster… chasing that perfect finish I might’ve pulled a bit too aggressively at the climax…

#Devruary

I always liked videogames, and as a kid I always wanted to make my own because creating stuff was my thing, so I started out with Scratch when I was in 3th grade and I'm now working on a GameBoy game! (I experiment with other game engines too)