
Next up
I was looking to create some kind of animated short movie for a game trailer, then thought, why not just do it in 3D/Game Engine! -first draft. (Sorry for the volume).
-Evenin' all -some Power UP Staff testing (only 1 per map/match). 1-hit kill, slower bolt projection rate, so as not too OP. -Susat
-Working up some of the dock detailing for 'House Dragon (Warlock Wars) + 'fluff' to add still. The Mana bridge is activated via a triggered timer, which should make for some interesting plays/deaths. The Dock unlocks a sniper staff to the team. -Susat
Kick. Smash. Repeat. Enemies go flying—and so does everything else! Using Chaos Destruction + Physics in Unreal Engine for over-the-top, satisfying combat moments. So unrealistic… and SO fun. 😎
I was testing the idea of a magic carpet (over a blimp), think I set the speed a little high.... -perfect music/death combo thou. -Susat.
*Disney Sings* "I can show you the world..... -and the ocean, the cold, cold ocean" :)
Mia | Environmental Contact | Work In Progress
-Just working up Dock detailing for Dragon House on; Warlock Wars. More assets to create still -a team capture opens up the ability to purchase a sniper staff: for the team. The bridge is on a timed trigger, so some interesting deaths, hopefully -Susat
Made myself chuckle... (watch till the end) -the final (caged walker) will actually be a small dragon/fairy -something like that >:)
The device initiates (or deactivates) Mana Regen for the team -depending on the controlling Team. Audio is a placeholder.
A little practice with graphic design and also some stuff I was daydreaming about lol I even wrote stuff explaining these concepts (Read Article)
An updated version (last one), from a snippet for the game trailer; Warlock Wars.
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