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35
4 years ago

A late-night working on Artillery testing. Perhaps too OP atm; 40 AOE damage, + only 15 Mana cast cost. Each spawn c. 4-5 smaller explosives + player 'homing' directional. Set to detonate after 4 sec's or @ 25m above the ground. -Susat

#ue4 #solodev




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Hi all, 'just working on the team; capture control borders :)

-Working up some of the dock detailing for 'House Dragon (Warlock Wars) + 'fluff' to add still. The Mana bridge is activated via a triggered timer, which should make for some interesting plays/deaths. The Dock unlocks a sniper staff to the team. -Susat

-Evenin' all -some Power UP Staff testing (only 1 per map/match). 1-hit kill, slower bolt projection rate, so as not too OP. -Susat

Hey! some news about a new project I'm working on with the team, I've created a door-lock system that's blocked by a beam, so you have to get an hammer and pull out the nails to open the door !

A late-night working on Artillery testing. Perhaps too OP atm; 40 AOE damage, + only 15 Mana cast cost. Each spawn c. 4-5 smaller explosives + player 'homing' directional. Set to detonate after 4 sec's or @ 25m above the ground. Susat

screenshots of the game for Bonnie's level

An updated version (last one), from a snippet for the game trailer; Warlock Wars.

Made myself chuckle... (watch till the end) -the final (caged walker) will actually be a small dragon/fairy -something like that >:)

The device initiates (or deactivates) Mana Regen for the team -depending on the controlling Team. Audio is a placeholder.

Gas Station W.I.P

I was looking to create some kind of animated short movie for a game trailer, then thought, why not just do it in 3D/Game Engine! -first draft. (Sorry for the volume).