
Hi all, 'just working on the team; capture control borders :)
Next up
I was looking to create some kind of animated short movie for a game trailer, then thought, why not just do it in 3D/Game Engine! -first draft. (Sorry for the volume).
A late-night working on Artillery testing. Perhaps too OP atm; 40 AOE damage, + only 15 Mana cast cost. Each spawn c. 4-5 smaller explosives + player 'homing' directional. Set to detonate after 4 sec's or @ 25m above the ground. Susat
An updated version (last one), from a snippet for the game trailer; Warlock Wars.
@Patata1236 ![]()
is a Jolter to Watch who makes games and art for fun! Follow @Patata1236
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before the quest ends on November 18 and you'll get Coins!
I was testing the idea of a magic carpet (over a blimp), think I set the speed a little high.... -perfect music/death combo thou. -Susat.
*Disney Sings* "I can show you the world..... -and the ocean, the cold, cold ocean" :)
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-Just working up Dock detailing for Dragon House on; Warlock Wars. More assets to create still -a team capture opens up the ability to purchase a sniper staff: for the team. The bridge is on a timed trigger, so some interesting deaths, hopefully -Susat
-Evenin' all -some Power UP Staff testing (only 1 per map/match). 1-hit kill, slower bolt projection rate, so as not too OP. -Susat
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Made myself chuckle... (watch till the end) -the final (caged walker) will actually be a small dragon/fairy -something like that >:)
The device initiates (or deactivates) Mana Regen for the team -depending on the controlling Team. Audio is a placeholder.










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