
-Just working up Dock detailing for Dragon House on; Warlock Wars. More assets to create still -a team capture opens up the ability to purchase a sniper staff: for the team. The bridge is on a timed trigger, so some interesting deaths, hopefully -Susat
Next up
A late-night working on Artillery testing. Perhaps too OP atm; 40 AOE damage, + only 15 Mana cast cost. Each spawn c. 4-5 smaller explosives + player 'homing' directional. Set to detonate after 4 sec's or @ 25m above the ground. Susat
Made myself chuckle... (watch till the end) -the final (caged walker) will actually be a small dragon/fairy -something like that >:)
The device initiates (or deactivates) Mana Regen for the team -depending on the controlling Team. Audio is a placeholder.
Our pals at @serenityforge ![]()
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Support them by picking up DDLC avatar frames, backgrounds, and sticker packs in the Game Jolt Shop or on their profile!
An updated version (last one), from a snippet for the game trailer; Warlock Wars.
The Game Awards are tonight, but we're more interested in learning what YOUR game of the year is.
Tell us by completing the quest "What's YOUR Game of the Year?"!
-Working up some of the dock detailing for 'House Dragon (Warlock Wars) + 'fluff' to add still. The Mana bridge is activated via a triggered timer, which should make for some interesting plays/deaths. The Dock unlocks a sniper staff to the team. -Susat
-Evenin' all -some Power UP Staff testing (only 1 per map/match). 1-hit kill, slower bolt projection rate, so as not too OP. -Susat
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Hi all, 'just working on the team; capture control borders :)










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