4 years ago

-Just working up Dock detailing for Dragon House on; Warlock Wars. More assets to create still -a team capture opens up the ability to purchase a sniper staff: for the team. The bridge is on a timed trigger, so some interesting deaths, hopefully -Susat




0 comments

Loading...

Next up

I was looking to create some kind of animated short movie for a game trailer, then thought, why not just do it in 3D/Game Engine! -first draft. (Sorry for the volume).

A late-night working on Artillery testing. Perhaps too OP atm; 40 AOE damage, + only 15 Mana cast cost. Each spawn c. 4-5 smaller explosives + player 'homing' directional. Set to detonate after 4 sec's or @ 25m above the ground. Susat

I was testing the idea of a magic carpet (over a blimp), think I set the speed a little high.... -perfect music/death combo thou. -Susat.

*Disney Sings* "I can show you the world..... -and the ocean, the cold, cold ocean" :)

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Hi all, 'just working on the team; capture control borders :)

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

An updated version (last one), from a snippet for the game trailer; Warlock Wars.

Made myself chuckle... (watch till the end) -the final (caged walker) will actually be a small dragon/fairy -something like that >:)

The device initiates (or deactivates) Mana Regen for the team -depending on the controlling Team. Audio is a placeholder.

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

A late-night working on Artillery testing. Perhaps too OP atm; 40 AOE damage, + only 15 Mana cast cost. Each spawn c. 4-5 smaller explosives + player 'homing' directional. Set to detonate after 4 sec's or @ 25m above the ground. -Susat

#ue4 #solodev