Game
The Honey Valley PROJECT

2 years ago

A little about navigation


I hate maps, but at this point it's something the game can't do without. It is both sad and not. However, the main difficulty was to fit the map to the locations as I imagined them. In addition, it limits me a bit when creating rooms, because they have to be logically placed and connected to each other in such a way that they still remain within the limits of the 2D space and do not seem like corridors.



0 comments

Loading...

Next up

FNaF left its mark

Hellish construction

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

#gjbroadcast

Something old.

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

A few pages from my sketchbook. Something from AHS.

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

First look at the game (first person view)

#MadeWithFusion