FlowCode & Blender Play
Game Creation Just Got Radically More Intuitive — and Collaborative
What if making games and 3D worlds felt less like coding...
And more like building with friends?
Introducing two concepts:
FlowCode (for Unreal Engine)
Logic, interaction, and gameplay — built like connecting puzzle pieces.
FlowCode is a proposed new visual logic system for Unreal Engine, inspired by Dreams (Media Molecule) and fused with Unreal’s raw power. Think: Blueprints, but easier. Gadgets, but professional.
Just connect a “Player Enters Zone” node to a “Spawn Enemy” gadget — done. Game logic that feels intuitive, visual, and fun.
What makes FlowCode special?
Easy enough for first-timers, deep enough for pros.
Visual scripting meets logical gadgets.
Seamless with C++ and Blueprints — choose your lane.
Real-Time Collaboration
FlowCode includes in-engine co-creation tools.
You and a teammate can work on the same project, in real time, from different systems. Changes sync instantly. Saves are automatic.
Just like Dreams — but built for industry workflows.
Make your first gameplay system in minutes — or build a full game with friends across the world.
Blender Play
The full power of Blender — with none of the fear.
Blender Play is a reimagined entry mode for Blender, designed to make 3D creation feel like exploration, not frustration. It’s Blender under the hood — but wrapped in a playful, simplified, gadget-based interface, like Dreams.
You still get all the muscle: sculpting, physics, rendering, animation. But now with intuitive workflows that don't bury you in menus.
What makes Blender Play different?
Sculpt, animate, and create with gadgets instead of complexity.
Perfect for beginners, fast for pros.
Compatible with all regular
.blend
files.Clean UI, friendly tools, live previews.
And yes — it’s collaborative.
Blender Play includes live shared projects — two (or more) creators can sculpt, animate, or build together in the same file, in real time.
Every change auto-saves. Every move syncs instantly.
No more sending project files back and forth.
Create like a pro. Think like a kid. Build like a team.
The Vision
FlowCode + Blender Play are about unlocking creativity — not replacing core tools, but evolving them.
Imagine:
A solo dev prototypes their game logic in FlowCode in a weekend.
Two animators on opposite sides of the world co-sculpt a 3D character in Blender Play.
A classroom of kids starts building games and shorts without needing to code.
These aren’t toy tools. They’re industry-grade, made fun, and made together.
Final Thought:
It’s not about simplifying the tools. It’s about removing what gets in the way of creating.
Would you use FlowCode or Blender Play if they existed?
.
.
(Man, if I was a professional coder, I could make this a reality with plugins)
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