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570
10 months ago

A little show of game's enemies I'm working on
#gamedev #textmode #pixelart #platformer




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Finally found a way to make slopes!

I added 14 special characters with lines of different heights to the font. They are replaced during rendering according to the rounding of the Y coordinate of their "sprite" (one character large road segment)

Making a simple textmode platformer while working on The Wind through the Wheels engine. Don't know if I'll add lot of content but its fun to do https://adelfaure.net/lab/platformer/

having fun with a randomizing function

(Swipe to the right to see the original image!)

: Aseprite

Gift to @primitive_pea_shooter for being one of the first to support me (the first one in fact)

Textmode portraits

This summer I made this custom textmode artwork for the next issue of Immersion, it will illustrate an article about robotic creatures. Used a custom tool I hid on my website here https://adelfaure.net/tools/liblab/ (it's a mess). Btw I'm open for work/commissions !

Some OC's

Weird animating method : frames are square and their size are defined by document width. Number of frames is how many times can fit document width within height. I do this to avoid adding more shortcuts to my tool while continuing to use no menus at all