Game
Hubris: A Machine's Halo
5 years ago

A lot of people have had trouble with the updated version.
And I apologize for that, so I've added the older stable version for download. However, it lacks the achievements, save/load system, and has the grate on Level that confuses people.




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(Sorry for not resizing the gif) As promised, here is the finished building set-up. Building costs 5 x material level. The only part that remains is the Save System which is easy, and a button that spawns the waves of mutants to attack in the Arena.

Added tall grass that you can hide in.

Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.

And a few tileset tweaks.

(2 pictures)

Chapter 2 - In Progress

Tall Mutants don't go down so easily.

Working on the Bokoblin AI. They will have 4 types of personalities that determine how they react, and they also feature vision cones, or rather vision circles (will not be visible). As in the photo they will give an alert when the player is seen.

Choose your destiny! The game has been published.

Apologies for the hiatus. However, I have finished Kakariko village now. For the world map as a whole, the game is now 18.3% complete. 90 screens out of 491 for the end result.

This and many more things coming. You can see a lot more of what's planned to come in the Discord.

Getting VERY close to a playable demo! Behold the swarm of mutants! They are resistant to plasma.

Stamina system is in place. If your unit has a shield, you can set them to "on guard" and they will use stamina to block attacks instead of going directly to their health. Sneak attacking an enemy with an archer is a good way to bypass this. (2 pics)