Game
Hubris: A Machine's Halo
3 years ago

A lot of people have had trouble with the updated version.
And I apologize for that, so I've added the older stable version for download. However, it lacks the achievements, save/load system, and has the grate on Level that confuses people.




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Added tall grass that you can hide in.

Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.

And a few tileset tweaks.

(2 pictures)

Tall Mutants don't go down so easily.

Working on the Bokoblin AI. They will have 4 types of personalities that determine how they react, and they also feature vision cones, or rather vision circles (will not be visible). As in the photo they will give an alert when the player is seen.

Battle Art System is in place! When you score a critical hit, the Battle Art will show up for that unit. (Sorry for the large gif)

Apologies for the hiatus. However, I have finished Kakariko village now. For the world map as a whole, the game is now 18.3% complete. 90 screens out of 491 for the end result.

Chapter 2 - In Progress

Only the Main Menu to create, and the demo is ready. Is anyone tough enough to take on Pistol Only Mode?

The current world map. Though I suspect I'll use something different in-game.

Stamina system is in place. If your unit has a shield, you can set them to "on guard" and they will use stamina to block attacks instead of going directly to their health. Sneak attacking an enemy with an archer is a good way to bypass this. (2 pics)

Updating placeholder sprites for things like the rocks to something much better. Been pretty focused on systems and AI so I have been neglecting the pretty stuff.