6 months ago

A Lot of progress to work on.

#WIPWednesday!


Doing less exciting smaller stuff like level transitions, improving performance and UI numbers.



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More animation to remember what the next enemy is supposed to do.

Still working on a lot of stuff.

The Sandwave has animation now it's also a little different from last #WIPWednesday

#WIPWednesday ing

an exploding enemy that leaves it's cannon after destruction.

My animation for the game to imitate the FNAF 1 trailer bonnies appearance. First time ever animating to be honest and i learned some today. I will try to implement this in the game if memory will allow it. How is it?

Was listening to a video about an old game I used to play, it reminded me of a power up in it(The one on screen)

That gave me an idea for a new obstacle.

This week's Fan Art Friday celebrates #CronosNewDawn

Accept the quest in your quest log to get started.

GJ Pro-Tip: Not sure what to make? Check out the game's Steam page for inspo: https://bit.ly/cronos-steam

That should finish most of the last level here.

Almost finished the back-burner update.

More Level, and properly implemented crouching.

Have a good weekend.

Congratulate our Inayah Quest winners!

The winners are tagged in the article!

Check out Inayah for yourself: https://bit.ly/STEAMINAYAH

Behold! O de cachorro, entregar oferta

You may clap now.