Next up
To record my progress:
- I have a vast majority of the game done + all puzzles completed
- I have all soundtrack and material required
- I am planning on achievements
- I am fixing a lot of bugs in a climax point of the game
- I am yet to make ai enemies.
New progress with the game development:
- UI Transparency is now possible
- "Notes" can be found throughout the game
- Some new events made
- and some other fixes such as event triggers, explosions, and other weird issues.
This doesn't mean i am finished.
i have been stuck on this script for every hour i spent this week... please help
This is the tutorial i am using: https://www.youtube.com/watch?v=7lnb18BhOoA&list=PLby9AfBJLiGIKE…
This is V0.6 so far...I'm impressed at myself at the changes i made. In V0.7 will be puzzles, more item interactions, maybe doors too and some other things...
"It's just a few tripmines! How bad could this be?"
When i said this game was going to take a little while to develop, I mean it.
It's going to be a blast!
Still, tons of errors and unfinished work remains. So please be patient, It will be worth it.
i'm still here, just stressed out...
I've been busy with other games and life itself, which is why it's been a bit since i've worked on this.
and because of lighting issues, i don't think a mobile port is possible (unless you want your phone to explode)
Started work on the new locations a few days ago, this update is going to take forever...
COMMENTS OF ANY KIND OF BEGGING WILL BE REMOVED. I EXPECT MATURE FEEDBACK, QUESTIONS, OR CONCERNS AND NOT LAZY BEGGARS.
"Through ghostly halls and trains I'll ride... Nature reclaiming what's left behind."
Development Log Update:
- Working on Final Events & fixing last bugs with Gameplay
- Items SPARKLE
- Ending scene in development - Next is Enemy AI, Trophies, and more.
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