A post I recently saw made me think about digital brushes that imitate traditional mediums, so here's two slides I made a li'l while ago for a devlog using Krita's built-in traditional brushes. It was sort of like using very high pigment acrylic.
Next up
I made a map editor! ...and now I have to write the actual game engine.
Finally getting back into coding after a big break.
Still not very good at dev vlogs, but still giving it a go.
I've been working on a remake of KatzenKlein 3D. https://youtu.be/UKnVjHzLigs?si=5YwFGMXgNKoBXc8c
I decided to play around with OpenToonz motion tweening and ended up animating a flamingo.
I finally got a graphics tablet with a monitor and here is my first scribble. It was fun, but I still need more practice.
A spaghetti-girl. Made in Krita.
A spinning Kitty skull... because my Doom clone has kitties as the enemies. I think I'll probably touch it up a bit, but I think it works for an options select icon for now. Made in LibreSprite and Krita.
Made my Stardew Valley farmer's portrait in the spring at least
I FINALLY finished my current game :D https://gamejolt.com/games/KatzenKlein_Redux/909441 It's a free retro FPS about evil kitties for Windows and Linux. It runs on a custom engine, so I'd be very interested if you have any issues running the game. #FPS #action #retro #kitties
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