Game
Immortal Sins

5 years ago

A slight re-work on how the Package Manager will work.


In the current release, the user would only know that the game is decompressing (or updating) assets when the launcher started up as normal. If they decided to start the game immediately, they wouldn't see it. With this change, the decompression and the update process can be seen at any time.



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A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Who did this?

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Been working on this for a while.. v2.0 is now here! Read what's new here: https://mindhivewilds.wiki.gg/wiki/V2.0_-_Unchained

Enjoy a nice dish, get a nice buff. What's not to like?

Done some improvements to the backup system. Even added an icon to let you know that it's working.

El segundo recado está COMPLETADO!!

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The second errand is FINISHED!!

Waz zis? An overhauled map? Yes. Coming soon.