In the current release, the user would only know that the game is decompressing (or updating) assets when the launcher started up as normal. If they decided to start the game immediately, they wouldn't see it. With this change, the decompression and the update process can be seen at any time.
Next up
Jump List returns in the next update.
Enjoy a nice dish, get a nice buff. What's not to like?
Done some improvements to the backup system. Even added an icon to let you know that it's working.
It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.
Normies
Waz zis? An overhauled map? Yes. Coming soon.
A small teaser for the next update.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
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