In the current release, the user would only know that the game is decompressing (or updating) assets when the launcher started up as normal. If they decided to start the game immediately, they wouldn't see it. With this change, the decompression and the update process can be seen at any time.
Next up
Added achievements. Because why not?
Done some improvements to the backup system. Even added an icon to let you know that it's working.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
Taking the wraps off. For real this time.
El segundo recado está COMPLETADO!!
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The second errand is FINISHED!!
Jump List returns in the next update.
A small teaser for the next update.
¡Era hora de que apareciera el último acompañante de esta aventura! ¡Roque, el primo de Ciro!
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It was time for the last party member to appear! Roque, Ciro's cousin!
Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.











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