In the current release, the user would only know that the game is decompressing (or updating) assets when the launcher started up as normal. If they decided to start the game immediately, they wouldn't see it. With this change, the decompression and the update process can be seen at any time.
Next up
Added achievements. Because why not?
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
A small teaser for the next update.
Ninesoulssea - the Rpg Maker Asset Pack @ninesoulssea ![]()
Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.
Happy reformation day, early access has been released.
It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.
Jump List returns in the next update.
I FINALLY finished all the pictures that'll be used in the game. I just need to make the scenes and music, and it'll be done.
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AL FIN terminé todas las imágenes que se usarán en el juego. Sólo me queda hacer las escenas y música, y listo.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.











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