Game
Immortal Sins

5 years ago

A slight re-work on how the Package Manager will work.


In the current release, the user would only know that the game is decompressing (or updating) assets when the launcher started up as normal. If they decided to start the game immediately, they wouldn't see it. With this change, the decompression and the update process can be seen at any time.



0 comments

Loading...

Next up

A small teaser for the next tech test.

Jump List returns in the next update.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Welcome back to Esmarna XP!!!! There are new things about this game I would like to talk about! I'm officially BACK to making this game! (more info in the article)

Added a simple audio system to the launcher.

So the NookComp is fully working right now with: Critterpedia, NookMail, Catalog and Bell Bank.

Also Postal system with the Mailbox and Post Office is also working and is hooked up into NookMail on the computer!

This is just a video to show you guys :)

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

An updated title screen.

just testing out my Caterpillar System in rpg maker 2k

This took me kinda long to make using only events ngl

Done some improvements to the backup system. Even added an icon to let you know that it's working.