In the current release, the user would only know that the game is decompressing (or updating) assets when the launcher started up as normal. If they decided to start the game immediately, they wouldn't see it. With this change, the decompression and the update process can be seen at any time.
Next up
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
A small teaser for the next tech test.
Added achievements. Because why not?
Jump List returns in the next update.
Taking the wraps off. For real this time.
¡Era hora de que apareciera el último acompañante de esta aventura! ¡Roque, el primo de Ciro!
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It was time for the last party member to appear! Roque, Ciro's cousin!
Done some improvements to the backup system. Even added an icon to let you know that it's working.












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