Game
Immortal Sins

3 years ago

A slight re-work on how the Package Manager will work.


In the current release, the user would only know that the game is decompressing (or updating) assets when the launcher started up as normal. If they decided to start the game immediately, they wouldn't see it. With this change, the decompression and the update process can be seen at any time.



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Next up

A small teaser for the next update.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Enjoy a nice dish, get a nice buff. What's not to like?

There may have been a few unfortunate technical delays, but the First Chapter of Clossure is now fully released on Steam!

https://store.steampowered.com/app/2851710/Clossure/

And that's not all!

It's a bit early, but I have something cooking. Keep an eye out.

Am i cooking? (enemy not final)

Added achievements. Because why not?

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

Here's title intro cutscene + title screen + system options screen.

Two people staring at each other with wrathful hate always makes for the best scenes to conform them to for all eternity. 🤩

Jump List returns in the next update.