In the current release, the user would only know that the game is decompressing (or updating) assets when the launcher started up as normal. If they decided to start the game immediately, they wouldn't see it. With this change, the decompression and the update process can be seen at any time.
Next up
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Added a simple audio system to the launcher.
I am happy to announce, World One Chapter 1: Remade.
I will share more info in the next newsletter.
A small teaser for the next update.
Welcome to "Esmarna: Portable", my newest RPG game that I'm working on (read the article)
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
Who did this?
Bueno, en algún momento debía volver a este proyecto ché.
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Well, I had to come around to this project some day, right?
It's a bit early, but I have something cooking. Keep an eye out.











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