Next up
Still working on the assets for the Mission 2 intro, but I wanted to show off a new feature that one of my testers suggested: making it so that certain enemy attacks can only be interrupted by a heavy attack. Adds a bit of strategy to combat
Rider Kick!
I mean, Crescent Kick!
Working on some polish before I release a public alpha demo. Now Levi has different faces if you get the worst or best rank
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Drew Cobalt Moon in Gamejolt colors for #GameJoltColors23
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Made a nice little informational window for when you pick up certain items
One feature I forgot to include in the demo is a difficulty selector. Whoops
Very proud of how this tail whip animation turned out
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