Next up
hp bar is tweened now (elastic was just to test easing it'll look normal when i work out some other stuff and then release it)
Added soul movement, damage display, Able to hurt enemy, slice animation, enemy text, and soul!
The attack bar now moves at a fixed position to make it look more accurate to the original game.
swag damage calculation code
engine is almost finished
i just finished the dialogue and now all there is left is to make a basic attack system (which i already have some of that made) and some general polish and then i'll consider this engine complete!
a full showcase of the features of my undertale love2d engine! (besides pausing and fullscreen/borders) i'm super happy with how it's going so far and it's so close to being done
redid bluesoul code ! now based off of the original game's blue soul code so it's accurate
github update! tweened hp bars are available, as well as a fix for enemy animation after taking damage. feel free to take a look!
https://github.com/sawby08/lovetale
not putting it up on gamejolt until i have some other things taken care of first :D
cheeky bugfix just after releasing a new patch! bullets no longer lag behind you if you get hit without kr
not worth setting a new release for just go to the github if you so desire to check it out LOL
MAJOR accuracy increase in both visuals and calculations!
wow!
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