Game
Undertale Battle Engine

5 years ago

Act is in the works, and is more compelete than my older engine!




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cheeky bugfix just after releasing a new patch! bullets no longer lag behind you if you get hit without kr

not worth setting a new release for just go to the github if you so desire to check it out LOL

wow!

redid bluesoul code ! now based off of the original game's blue soul code so it's accurate

engine is almost finished

i just finished the dialogue and now all there is left is to make a basic attack system (which i already have some of that made) and some general polish and then i'll consider this engine complete!

MAJOR accuracy increase in both visuals and calculations!

hp bar is tweened now (elastic was just to test easing it'll look normal when i work out some other stuff and then release it)

github update! tweened hp bars are available, as well as a fix for enemy animation after taking damage. feel free to take a look!

https://github.com/sawby08/lovetale

not putting it up on gamejolt until i have some other things taken care of first :D

Added soul movement, damage display, Able to hurt enemy, slice animation, enemy text, and soul!

The attack bar now moves at a fixed position to make it look more accurate to the original game.

swag damage calculation code

a full showcase of the features of my undertale love2d engine! (besides pausing and fullscreen/borders) i'm super happy with how it's going so far and it's so close to being done