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85
Game
Undertale Battle Engine
4 years ago

Added soul movement, damage display, Able to hurt enemy, slice animation, enemy text, and soul!

The attack bar now moves at a fixed position to make it look more accurate to the original game.




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cheeky bugfix just after releasing a new patch! bullets no longer lag behind you if you get hit without kr

not worth setting a new release for just go to the github if you so desire to check it out LOL

i'm still working on an undertale love2d engine btw this is my third attempt

out on GitHub right now but it's unfinished: https://github.com/sawby08/undertale-love2d

hi i forgot this page was a thing

progress is going really good! the fight system is currently in works

MAJOR accuracy increase in both visuals and calculations!

swag damage calculation code

engine is almost finished

i just finished the dialogue and now all there is left is to make a basic attack system (which i already have some of that made) and some general polish and then i'll consider this engine complete!

bullet system!

a full showcase of the features of my undertale love2d engine! (besides pausing and fullscreen/borders) i'm super happy with how it's going so far and it's so close to being done

welcome to the first post of this engine's page

nothing big i just redid how enemy sprites work and now they're segmented! this makes enemy animation loads easier

Act is in the works, and is more compelete than my older engine!