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85
Game
Undertale Battle Engine
4 years ago

Added soul movement, damage display, Able to hurt enemy, slice animation, enemy text, and soul!

The attack bar now moves at a fixed position to make it look more accurate to the original game.




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i'm still working on an undertale love2d engine btw this is my third attempt

out on GitHub right now but it's unfinished: https://github.com/sawby08/undertale-love2d

bullet system!

you can now fully spare the enemies

all there is left is attacking

oh yeah i also made a slightly better logo

Act is in the works, and is more compelete than my older engine!

welcome to the first post of this engine's page

nothing big i just redid how enemy sprites work and now they're segmented! this makes enemy animation loads easier

MAJOR accuracy increase in both visuals and calculations!

redid bluesoul code ! now based off of the original game's blue soul code so it's accurate

a full showcase of the features of my undertale love2d engine! (besides pausing and fullscreen/borders) i'm super happy with how it's going so far and it's so close to being done

cheeky bugfix just after releasing a new patch! bullets no longer lag behind you if you get hit without kr

not worth setting a new release for just go to the github if you so desire to check it out LOL

swag damage calculation code