Game
The Legend of Hilda: Dimensions' Call
4 years ago

Added a crash fix in case of missing sound/ graphics files.




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Version 1.3.0 is here! An optional dungeon has been expanded and now features a proper boss battle. There's also some graphical improvements and bugfixes. Enjoy!

Dungeon 5 is now completely finished! I'm about 25% done with the 2nd part of the game, so I'm slowly but surely making progress :D

I tried redrawing the warrior class (new sprite is on the left). What do you think, should I use this new style for the rest of the classes/ humanoid sprites?

It's been quite a while since the last update... I'm considering adding tunic colors (via a dye shop or something) and adding more rings. Suggestions for ring effects are more than welcome :)

New demo v0.9 adds gamepad support, among other things! This village, which has been unavailable since the first release, is now also explorable.

After many monotonous & tedious hours, I've converted the game to 60 fps! This version (1.7.0) also includes some minor physics improvements and bugfixes. Enjoy!

Good news: I recently discovered a project called GM8.2 Core that fixes a lot of issues with old Game Maker, which my games are based on. This means that I'm finally able to add gamepad support(!), along with other neat stuff.

It's time to finish what I started.

I'll be posting short updates on the project here and on my YouTube channel. However, I am also working on a strategy RPG concurrently (Blood Moon Odyssey), so expect progress to be slow.

Hookshot time! This took many hours to get right, but I think it'll make for some fun level design despite its simplicity!

On that note, the 5th dungeon is almost finished, I just have to add a boss at the end. Thanks for watching/ reading, more to come!

Happy Zelda month! Here's a short preview of the Shrink spell! As you can see, it's not very well suited for combat...