Game
Blood Moon Odyssey

1 year ago

New demo v0.9 adds gamepad support, among other things! This village, which has been unavailable since the first release, is now also explorable.




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Dungeon 5 is now completely finished! I'm about 25% done with the 2nd part of the game, so I'm slowly but surely making progress :D

The next dungeon is finished gameplay-wise. This one has more puzzles and traps to break up the battles. The boss is also more complex than previous ones, though I won't spoil it :)

Hey GJ! In my lengthy absence, I've made 3 new dungeons! The one shown here is water themed, and emphasizes puzzles over combat (don't worry, it's not Water Temple). The boss battle at the end is all action though (as far as SRPGs go).

Congratulations to our "Show Us Your Centum Art" winner, @JotaDev !

The artists behind all of these are tagged below. Go like their original posts to show your support!

Version 1.6.0 is now live, adding gamepad support and other QoL improvements, including... slopes!

I actually ran into a ton of bugs implementing all this, but it was well worth it.

Inayah - Life After Gods is OUT NOW on Steam!

Celebrate the game's release by completing our quests!

You can play the demo or get the full game at https://bit.ly/steaminayah

I've added new enemies to dungeons 6 and 7, so they're now 100% done besides some polishing and bg graphics. This enemy is based on a well-known franchise, can you guess which one?

0.8.0 update adds a new passive for paladins and wanderers: Versatility. This makes hybrid builds more useful without affecting "pure" builds much. This might be the last update in quite a while, but I'll keep posting devlogs as usual.

Great news! 📢 @Aya_Games has joined Game Jolt!

They're the indie studio behind the haunting & atmospheric horror platformer Ayasa: Shadows of Silence.

Follow the development of Ayasa: Shadows of Silence at https://bit.ly/AYASAGAME

Next version will release later this month, which will expand the game's content significantly. It will also include a NG+ mode, which adds some randomization to encounters and equipment. Until then, here's a mushroom.