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Game
The Inferno Game BETA
4 years ago

- Added a few rough assets

- Polished the Pause menu during levels

- Big Diablo can grab ledges and hoist himself up

- Big Diablo can freeze enemies and use them for fast travel!

- Expanded the level's area




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2.8.0’s release will be this Friday. I started a new summer job this week and it’s been great so far, but I;m also very tired. I’m starting to commission play testers to help me out with it’s development. Thanks for everyone’s support!

Got Project Deep into Beta, yay!

I mainly just have to work on the art and figure out some leftover bugs in the programming. I want to have a mobile option, too. It's gonna be a Horror Collectathon

I’ve finally conquered my perfectionism long enough to make some sprite assets. It was fun playing with smear frames to show a bit more life in the animations.

My first ever animated sticker pack is now available in my shop! I had a lot of fun making these!

#BubblyRee

Okay, I finally got a part for another project done, so I can focus on this for the day. I’m going to carefully draw the background assets for the kitchen. I still made sure to darken my room for a better view. Process details are in the article below.

December 3rd art !! Oh my days my motivation is dying. Anyways this is Harry and I love him

Got an idea for another game recently. One where we're underwater and get to see some fishies! Might have some collectathon elements. Funfact: I used Yi from the Nine Sols music video by Collage as a reference for the rough sprite.

Updates:

New Tutorial Page

Boosted Player's Frost Ability

Boosted Player's Fire Ability

Enemies react to Player's powers

Make Enemies Harmless when Stunned

Added Kick-Off Wall

Kickable Objects

Added Secret Passages

Alternate Routes

Art Direction Decision

Silky redesign cuz he was a bit too boring before

#BubblyRee

I wanted to try custom controls for my games, but it was always on the Options Menu To-Do list, the last things I did. I decided to I'll add it to the Pause Menu so people can change it anytime. Right now I'm moving it to the UI's Layout