Next up
Updates:
New Tutorial Page
Boosted Player's Frost Ability
Boosted Player's Fire Ability
Enemies react to Player's powers
Make Enemies Harmless when Stunned
Added Kick-Off Wall
Kickable Objects
Added Secret Passages
Alternate Routes
Art Direction Decision
A small #sidescroller #horror inspired by me getting sick at the start of the year and binging on Atlantic Canadian folklore! I call it Escaping Ankou! Currently in Alpha.
Got Project Deep into Beta, yay!
I mainly just have to work on the art and figure out some leftover bugs in the programming. I want to have a mobile option, too. It's gonna be a Horror Collectathon
Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!
Complete the quests in your quest log.
Play the demo & wishlist now: https://bit.ly/AetherAndIron
Hello, Everyone. I have two announcements:
The first is that I'm going to focus on another summer project and summer job to cover the costs of health matters. The Inferno Gang will not be shelved, but progress will be slower.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
This is a video of a short #sidescroller #horror with a Timer mechanic. When would it be a great time to play this kind of game? (before bed, after work, while waiting for something, or another time?) Comment down below! It's for course research
Minor Update: the Morality mechanic will replace the Health mechanic. Basically, you get a game over if you make too many bad decisions. You wanna make good decisions to keep your bar high. If your bar gets too low, you lose and get the Game Over.
Okay, I finally got a part for another project done, so I can focus on this for the day. Iām going to carefully draw the background assets for the kitchen. I still made sure to darken my room for a better view. Process details are in the article below.














2 comments