Next up
Working on a new color scheme..adding some finishing touches to the textures.
The Hero..
The Player weapon is located behind a door, which requires Three Keys to unlock. The player must solve this puzzle to obtain one of the Keys. Before the puzzle can be solved, it must be activated.
The Warrior was re-designed.
Like, share, tell me what you think.
Updated version, will stick with this one for now..
Targeting completed on interactables. Now to test on some enemies :)
Simple splash screen...
Weapon Play Test..
Adding an additional element to the current level. Once the player obtains his weapon, he travels through a portal, where he has to defend a computer console from being hacked...
Found this in the archive. ZELDA style targeting in Unreal Engine.
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