Game
Fragment

3 years ago

Basic character design. More armor will be added as the story progresses...




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The Hero..

Adding an additional element to the current level. Once the player obtains his weapon, he travels through a portal, where he has to defend a computer console from being hacked...

Found this in the archive. ZELDA style targeting in Unreal Engine.

Added a new health bar. Color and opacity will be the same as the player body color.

Simple splash screen...

The Player weapon is located behind a door, which requires Three Keys to unlock. The player must solve this puzzle to obtain one of the Keys. Before the puzzle can be solved, it must be activated.

Targeting play test on some enemy characters.

Weapon Play Test..

Updated version, will stick with this one for now..

Targeting completed on interactables. Now to test on some enemies :)