Game
Fragment

3 years ago

Targeting completed on interactables. Now to test on some enemies :)




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The Hero..

Working on a new color scheme..adding some finishing touches to the textures.

Updated version, will stick with this one for now..

Simple splash screen...

Found this in the archive. ZELDA style targeting in Unreal Engine.

The Warrior was re-designed.

Like, share, tell me what you think.

The Player weapon is located behind a door, which requires Three Keys to unlock. The player must solve this puzzle to obtain one of the Keys. Before the puzzle can be solved, it must be activated.

Added a new health bar. Color and opacity will be the same as the player body color.

Basic character design. More armor will be added as the story progresses...

Sample start screen..