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Updated version, will stick with this one for now..
Added a new health bar. Color and opacity will be the same as the player body color.
The Hero..
The Player weapon is located behind a door, which requires Three Keys to unlock. The player must solve this puzzle to obtain one of the Keys. Before the puzzle can be solved, it must be activated.
LOOK WHAT I'VE FOUND, is this the Master's Sword?
Found this in the archive. ZELDA style targeting in Unreal Engine.
Targeting completed on interactables. Now to test on some enemies :)
Ok, first level gameplay demo completed. Will focus a little more on video production, but this is the best I can do for now. Please share, any and all feedback will be appreciated.
Once you solve the puzzle and collect ALL keys, you can proceed through the last locked door and equip your weapon.
Targeting play test on some enemy characters.
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