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Next up
Updated version, will stick with this one for now..
Targeting completed on interactables. Now to test on some enemies :)
Once you solve the puzzle and collect ALL keys, you can proceed through the last locked door and equip your weapon.
Ok, first level gameplay demo completed. Will focus a little more on video production, but this is the best I can do for now. Please share, any and all feedback will be appreciated.
Sample start screen..
Found this in the archive. ZELDA style targeting in Unreal Engine.
Simple splash screen...
The Warrior was re-designed.
Like, share, tell me what you think.
Added a new health bar. Color and opacity will be the same as the player body color.
LOOK WHAT I'VE FOUND, is this the Master's Sword?











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