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Game
Fragment
3 years ago

Intro Video..I think the end of the sequence needs some tweaking.




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Found this in the archive. ZELDA style targeting in Unreal Engine.

Basic character design. More armor will be added as the story progresses...

Simple splash screen...

Updated version, will stick with this one for now..

Weapon Play Test..

Sample start screen..

The Player weapon is located behind a door, which requires Three Keys to unlock. The player must solve this puzzle to obtain one of the Keys. Before the puzzle can be solved, it must be activated.

Added a new health bar. Color and opacity will be the same as the player body color.

Targeting completed on interactables. Now to test on some enemies :)

The Warrior was re-designed.

Like, share, tell me what you think.