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It's been a while since I posted something. Here's an animated sprite I made of a money bag exploding? Thoughts? Anything I can do to improve it?
I changed the way enemies leave behind coins after getting killed. Let me know what you think. Is it better or worse?
First gif is the new version.
Second gif is the old version.
I made some changes to the level-select screen, deciding to go back to using the UI I originally had in mind.
Let me know what you think.
Immerse yourself in Aether & Iron, a Decopunk Narrative RPG set in an alternate 1930s where anti-gravitational technology has taken cars, roads, and even New York City into the sky.
Play the Steam Next Fest demo & wishlist now: https://bit.ly/AetherAndIron
Updated a money bag explosion animation. Thoughts?
Card Corner is an idle poker game that sits in the corner of your screen while you do other things.
Deal cards, gain chips, buy score-multiplying buildings, complete achievements, and grow stronger across ascensions.
Play the demo: https://bit.ly/CardCornerSteam
Hey, it's been a while since I posted an update on my game. Here's a small taste of the Defender-inspired level set in Bonaire. Let me know what you guys think, even if it's something that can potentially worsen my anxiety.
It's been a while since I posted something here, but I finally implemented gamepad support in Tropi with full analog movement.
@ZAUM_SP
's ZERO PARADES: For Dead Spies is a mind-warping story of espionage and team-building in an original yet achingly familiar setting.
Play the Steam Next Fest demo now: https://bit.ly/ZeroParades
Reposting this video on the game's main page, which is something that I intended, but forgot to do. This is the Defender-inspired level I've been working on.










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