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13
1 year ago

Added more features to the fishing gameplay. There is now a casting power and the cast is physics based. The player can cast in any direction and the bobber will detect if it hits water or not. The goal is to make it similar to the Digimon World 1!




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Remaking the duel between the player and the Chieftain Kuma Kuma of the Jungle Goblin Tribe. Still a WIP.

🚀 Tried out more AI on character faces using my webcam as input (it records a video and then mixes them after). My recording didn't have my head fixed in frame, and the character is angled, so this one came out a bit jittery. 🌟 🎮✨

Tried out a video AI on a screenshot of my game and it turned the main character into a more realistic looking human! The future of game development is wild. Can't wait to see where this tech takes us next!

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

🛡️ Updated the blocking logic! Now, players can only block attacks within a 60-degree angle in front of them. Fine-tuning mechanics for more realistic gameplay! ⚔️

Here's another AI image to video. Really neat to think that soon we might have entirely/mostly AI generated games.

Moving the duel between the player and the Jungle Chieftain to a new area! (Pic 2 is old fight area in front of the temple) Here's a quick screenshot of the new dueling arena. Will post more as I finish the updates!

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Here's the new title screen for the indie adventure game I'm developing. It's a work in progress (WIP), but I'm pleased with how it's shaping up.