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13
4 months ago

Added more features to the fishing gameplay. There is now a casting power and the cast is physics based. The player can cast in any direction and the bobber will detect if it hits water or not. The goal is to make it similar to the Digimon World 1!




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🚀 Just used AI to animate the player's face in my game! This is groundbreaking technology, bringing our characters to life like never before. Stay tuned for more updates! 🌟 🎮✨

Remaking the duel between the player and the Chieftain Kuma Kuma of the Jungle Goblin Tribe. Still a WIP.

Adding more detail to the Jungle Area. The Jungle Goblin Tribe now has walls to protect their home!

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Here's another AI image to video. Really neat to think that soon we might have entirely/mostly AI generated games.

@balmut is a Jolter to Watch! They post great game dev updates! Follow them before the quest ends on October 15 and you'll get Coins!

Just posting a quick update for the new design of the JungleArea1 scene in the indie adventure game I am developing called Legend Of Alchemists.

Moving the duel between the player and the Jungle Chieftain to a new area! (Pic 2 is old fight area in front of the temple) Here's a quick screenshot of the new dueling arena. Will post more as I finish the updates!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

🚀 Tried out more AI on character faces using my webcam as input (it records a video and then mixes them after). My recording didn't have my head fixed in frame, and the character is angled, so this one came out a bit jittery. 🌟 🎮✨